Here’s the full list of additions, bug fixes, and non-beta changes that went into open beta updates, but only showing all that are new to public release.
v1.2.39 – v1.2.51
- Added Thief class. Weakness is Mimics who has a 50% chance to inflict slow only onto the Thief class
- Added Mossy Hydra (Spawns in Mines and Overworld after level 30)
- Added Cobra boss (Spawns in Mines and Overworld after level 10)
- Added Sentinel boss (Spawns in Overworld after level 20)
- Added Beholder boss (Spawns in Underworld)
- Added Overworld Boss area where a boss will spawn at 3k steps traveled then spawn every additional 3000-5000 steps. Overworld bosses will skip a spawning if you exit a dungeon and the step required for it spawn is 200 steps or less.
- Added 8 new enemies (Rat, Mummy, Scorched One, Minotaur, Gargoyle, Caster, Dreamer, Baby Mossy Hydra)
- Added free 25 Daily Diamonds by watching ads. VIP 2 and up can claim without watching ads.
- Added trail effect for certain dashes like Minotaur Dash, Blood Knight Sword Slash, and Boss Leap
- Added +15% Critical Damage and +15% Ranged Damage to Morgana’s buff list
- Added Smoothie item which can only be found via Stewpot. This item grants 20 steps of Haste
- Added Sell All option to Shop. Can be found under the sorting options button. Does not sell locked or equipped items and previews all items that will be sold.
- Added Sort Cards to main menu to allow switching orders of characters. It is in the side bar at the bottom.
- Added Share Build to Skills/Equipment screen which will fullscreen all currently equipped items, skillpoints allocated, and skills unlocked for that character. To allows easier screenshots for sharing build types
- Added Ranged Bow toggle for Archer
- Added particle effects for Fire Aura
- Added invert up/down for Dpad settings
- Added Toggle for secondary colors for Themes
- Added sort option of Locked Items for inventory screen
- Added Pause Double Xp option to the Double Xp screen. This will pause the timer for all characters so you can use at a later time
- Added Wake timer event for mobs like Mummy and Gargoyle. This works with nearby noise in which an enemy will spawn once their wake timer is 0. Noise amount per actions with reduction is as follows. Collecting coin: 1, Opening Chest: 5, Attack (physical or magic from player or enemy): 1, Collecting stack of coins: 3, Lighting Push and Bolt: 5, The Void and Implosion: 10
- Added Quick Save feature to allow saves between campfires limited to 5-12 per adventure based off VIP Level. Resets once you start a new adventure. Note for hardcore players: Quick save may make you lose items. This is intended, but not a permanent feature because you can use it to avoid certain scenarios. In the near future, I will update Quick save to allow it to keep track of hp/mana and status effects in which that update will remove the lose items feature.
- Added Blindness status effect
- Added shine effect to gold equipment
- Added increment option for Double Xp to allow the purchase of more than 2 hours of Double Xp
- Added link to Discord on sidebar
- Added 11 new achievements
- Added mobile notifications. This is only used as a reminder for 7 days of inactivity. This will not notify you daily and will likely be used in the future for special events, but nothing else.
- Added Diamonds transferring animation when collecting/purchasing from Shop
- Added Cloud Save back ups
- Added text to show what items are lost when tapping quick save or go home
- Increased cost of Electro-nana 500 -> 1000
- Increased starting hp of all characters by 20 hp
- Increased drop rate of Breakable Crates and Barrels 70 -> 80
- Updated Anarchy to not reset when visiting campfire or entering a dungeon
- Updated lifesteal to calculate with crit damage
- Updated Bananas to not spawn on the ground when below level 10
- Updated Slow to not reset timer when you are already Slow
- Updated Electro-nana to only spawn from Sentinel
- Updated Scary Tree to have a 10% chance to inflict Blindness
- Updated Greedy Goblin achievement to trigger when killing a Goblin who is holding 5 -> 20 coins
- Updated Slime and Goblin to actively seek for Coins when wandering
- Updated Ranged+ to auto activate when starting/resuming an adventure
- Updated location for Soul counter UI
- Updated chests in Underworld always spawn equipment with higher stats
- Updated skill text to show skill name then description
- Updated Helicopter language to be added to the language list after unlocking it
- Updated Professions to unlock at level 20 -> 15
- Updated skill icon for Lighting Pull
- Updated Goblin to stop seeking coins after it collects 20 which is max damage buff. He will still take coins if he lands on a tile with coins.
- Updated Goblin and Slime to stop seeking coins for 5 turns if it fails to collect any coins
- Updated Inventory screen and Equipment screen to show equipment upgrade sockets
- Updated Goblins and Slimes to absorb coins from Coin Thrower skill. Slimes require 10 coins to spawn one Slime using Coin Thrower.
- Updated Goblin’s damage buff to increase to 3x at 10 coins and 4x at 20 coins
- Updated Tips with information on Bosses
- Updated Anarchy to save between adventures
- Updated tutorial Merchant to only carry 100 -> 3 of each item
- Updated skill cooldown to decrease if the player waits a turn
- Updated Fire Aura to inflict 2 times. Once after the player has moved and another after all enemies has moved.
- Updated info on Retrieve Save File
- Reduced brightness of monochrome theme
- Removed Electro-nana from Barrels
- Fixed dead tentacles allowing Fire Aura burn infliction
- Fixed fire aura not activating whenever enemies move, but the player doesn’t
- Fixed an issue where text indexes was not matching the amount that was used for translation causing chain reaction bugs
- Fixed Ghoul spawning into player or out of bounds when fighting Cthulhu
- Fixed Crit Chance surpassing 100% when upgrading
- Fixed double xp not showing total days if your timer reached
- Fixed resetting profession still allows you to have Anarchy when loading a save adventure with Anarchy over 1 day
- Fixed Coin Thrower error when entering nothing into the input field for coins to throw
- Fixed memory leak issues with inventory items updating even when items indexes have not changed
- Fixed Parry not triggering when Cobra using Squeeze attack
- Fixed visual on Parry where the text popped up twice for damage dealt with parry
- Fixed Dark Slash and Implosion missing 2 target spots that can deal damage if an enemy is on it
- Fixed Max Soul Count remaining as 0 when using Fast Travel
- Fixed Fire Aura not damaging bosses
- Fixed leveling from 14 to 15 in front of Sapius not letting you select profession because he thinks you are still level 14
- Fixed a spawn spot for level chunks where an enemy spawned on top of another object
- Fixed text cut off for picking up items 2 tiles away from out of bounds
- Fixed coins collected upon killing Goblins not counting Daily Quests
- Optimized Enemy scripts to communicate with 1 script rather than loading 1 per enemy