Dreams Come True – Open Beta Update

It’s time to showcase some amazing upgrades coming to OneBit Adventure including the new Necromancer profession, new dungeon entrances, 100 new Overworld chunks, Class-based leaderboards, and so much more! Dreams Come True is an update dedicated to all those requests for a better OneBit Adventure. This update will bring us one step closer to making most those requests a reality and a lot more will be done in the coming updates, but first, let’s welcome the new 2nd profession of Necromancer which is going to be a Puppeteer profession! Open beta is now out for Google Play, iOS TestFlight, and Steam! Join the official OneBit discord to share feedback and report open beta bugs.

New 2nd Tier Necromancer Profession – Puppeteer

Master of control with an army ready to battle and chain reaction potential. Synergy between puppet types as well as being able to use skillpoints to maximize their potential. This profession will prove useful in overwhelming your foes and protecting the ones you summon to do the fighting for you. Transcended form has major changes allowing you to utilize your Extended Reach to deal damage from a far.

Puppeteer Skill List

Skill values will likely change while in open beta and new skills will be free for those testing in open beta.

Extended Reach Skill

This skill allows you to deal damage in a 3×2 area when using mana to attack and can be used while transcended! In certain cases, you can attack enemies over certain obstacles as long as the direction you are going is not blocked. I’ve reworked transcend so the Soul Survivor profession can now use Magic Range+ while transcended!

New 100 Overworld Chunks

I can’t stress enough of how much of a huge milestone this is. To put this into perspective, Overworld has 50 chunks, but only 30 are used after reaching a low step threshold. Repetition is one of the major flaws for OneBit and 100 new chunks will help fix that tremendously. I’ve also made chunks spawn more uniquely by preventing chunks to repeat by having the level generator go through 50% of the maps before repeating. New biomes will be coming in the next major update which will help create zones in the Overworld map so you can expect more variety and different enemies to appear in those zones.

More Spellcasting QOL

You can now spam to your hearts content as the ability to re-cast a skin is now possible! This works for any spellcast that uses mana which includes Necromancer’s Beyond the Grave. The sound queue for activation will be muted upon re-casting allowing you to be all ears on the destruction before you!

Xp Adjustments

Open beta will be testing new xp scaling values for all regular enemies which does not include Elites or Bosses. Since the majority of gameplay revolves around killing regular enemies, it makes sense to test that first before deciding any changes to Bosses and Elites. I will need your help grinding the game as look forward to seeing if the adjustments are in the right level of grind, but not too fast.

5 New Dungeon Entrances

The world is becoming more alive with each new entrance! Caves, Ruins, Castle, Underworld, and Depths of the Sea have all gotten a touch up which everyone will see in Open Beta!

Customize Your Skill UI

A huge quality of life feature is the power to move your skills UI to wherever you want. You can make them big or small, invisible, align them, etc. As of now, the game saves portrait and landscape layout separately so you can cross sync and have 2 different layouts between Steam and Mobile.

New Class-Based Leaderboards

You can now climb the ranks for each class category in order to reap more rewards! Each class has its own leaderboard including the Secret Class. Rewards are not finalized as we are planning to change all rewards after Monday’s reset, but rankings will be enabled for Open Beta testing.

New Prestige Token

Some love resetting characters to grind back to 100 and others want to grind their character only once. Prestige Tokens are here to provide that option in the premium shop with choices of 1, 3, or 5 tokens and only works for Classic characters. These tokens will only be visible in the Prestige screen and the premium shop. You don’t need a token to prestige. Once you reach level 100, the option to prestige for free will be the only option.

And so much more

This post doesn’t justify the amount of stuff that was added, changed, and fixed so you can learn all about them in the notes below. With over 70 submissions from the request form, I am happy to say most of those are coming in this update and keep in mind that more will be added throughout open beta.

v1.3.209 Notes:

  • Added Necromancer’s Puppeteer profession which includes 5 new skills
  • Added 100 Overworld map chunks
  • Added new Overworld music
  • Added Prestige Tokens to allow classic characters to prestige without leveling to 100
  • Added new Ultimate Bundle to the shop
  • Added toggle option for reusing an active skill that has no cooldown
  • Added Login Streak to profile stats
  • Added new dungeon entrance/exit for Caves, Ruins, Castle, Depths of the Sea, and Underworld
  • Added notification to Rankings UI in main menu to show if Rankings is disabled due to being in Open Beta or offline mode
  • Added Edit Skill UI which allows you to move active skill icons to any location of the screen. This individually saves for portrait and landscape
  • Added 96 new leaderboards to Rankings which includes a rank for each class type including secret class
  • Added toggle for Quick Save Heal/No heal so you can decide when you want to spend your heals
  • Added notification UI for Chaotic Death Notice to give more information about the quest when the level starts generating bosses only
  • Added Skip All Upgrades toggle so you can re-enable it in your character’s adventure upgrade page
  • Reduced load times of themes by 50%
  • Reduced amount of Baby Mossy Hydras that spawn from 3 -> 2
  • Reduced amount of hp Mossy Hydra heals from Baby Mossy Hydras from 15% -> 5% max hp
  • Removed Soul Damage and replaced it with Magic Power+
  • Updated Beyond the Grave to spawn with stats based off of 100% of player’s current mp damage as damage and 100% of max mana as hp
  • Updated Beyond the Grave to no longer use Expedition Buff
  • Updated Beyond the Grave utilize skillpoints to increase damage by 7.5% and hp by 10%
  • Updated Level Up to fully restore hp and mana
  • Increase spawn chance for specific chunks to contain Mimics from 2% -> 10%
  • Updated level generation to stop repeating map chunks until 50% of the chunk pool is reached
  • Updated Go Home screen to End Adventure screen which now has more clear that it will end the adventure
  • Updated dungeon spawn type to never repeat after reaching level 15 excluding the use of Adaptive Eye
  • Updated Magic Range+ to work while Transcended
  • Updated text for Soul Cooldown into Transcend Cooldown
  • Updated Pet slot to only become visible after owning a pet
  • Increased amount of free character slots from 5 -> 10
  • Increased scaling xp of normal enemies by +1 which is equal to 100% for Ghosts and Spiders, but other enemies may vary between 50-150%
  • Optimized damage scripts and status inflictions which may make variables more accurate than previously
  • [iOS] – Updated bottom UI to move up a little due buttons being too close to iPhone’s app switching native button
  • Fixed a save file error upon receiving certain status effect and doing a quick save no heal
  • Fixed Daily Login Rewards being lost if you do not claim the reward before logging in the next day
  • Fixed Hardcore character cloud save being overwritten due to 2 save request being done on the same frame causing files to sometimes merge
  • Fixed cloud errors causing the game to stop login when the save file is not properly formatted or corrupted
  • Fixed Knockback 3 not increasing temporary resistance upon infliction
  • Fixed Pearl Dealer not saving after buying a pet and force closing
  • Fixed Hardcore scores also posting to Classic leaderboards
  • Fixed cloud save not saving revive timers
  • Fixed Sword Dancer swords going towards player’s position instead of ally’s position when it attacks an ally
  • Fixed Magic Range+ working when you have no mana
  • Fixed player not being able to move left/right when the camera clips below the bottom boundary and a wall is blocking your path upward
  • Fixed enemy spawning into tiles due to them moving into tiles that have yet to spawn
  • Fixed size of sprite when transcending into Baby Mossy Hydra
  • Fixed Easter Eggs not counting due to no special events happening
  • Fixed starting damage of Bunnies being higher than intended
  • Fixed Double Item Chance working on keys when it was not intended to
  • [Cloudscript] – Updated server to erase scores for all-time and any class rankings upon auto-ban

7 thoughts on “Dreams Come True – Open Beta Update”

  1. Amazing game. Love new chunks update, we sure need more of those.

    Somehow after respec profession with archer, can’t pick anything else but marksman. Don’t know if its a bug or is it me. 🤷

    Still, I love it🙂👍

    1. 2nd tier profession for Archer will be coming in the later months!

  2. This is an amazing game that just gets better and better. Glad the game continues to be of interest for the developers!! Thank you. 👏🏻

  3. Holy cow, This update sounds incredible already, I can’t wait to see that new dungeon animation!

  4. Awesome update, finally nerfed the Mossy Hydra that was insanely overpowered.
    A quick question though, do we have to start a new adventure for the new chunks and xp updates to take effect?

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