New Skills v1.2

Below is a list of all new skills being added in the profession update July 1st. Keep in mind these stats can change in future updates.

Shield Bash

  • Knockback an enemy dealing 10% total damage and stun if it hits an object
  • Active Skill with cooldown of 20 Steps
  • +15% Total Damage per skillpoint. Max: 300%
  • Class compatible: Warrior

Mana Preserve

  • Toggle the use of mana to save mana for a later time
  • Active Skill with toggle on/off
  • No upgrades
  • Class compatible: Wizard, Necromancer

Spell Vamp

  • Drain 30% mana from the enemy when dealing physical damage
  • Passive
  • +5% Drain per skillpoint. Max: 100%
  • Class compatible: Wizard

Armor Up

  • Reduces damage taken by 10%
  • Passive
  • No upgrades
  • Class compatible: Warrior

Enlighten

  • Immune to death status if your mana is above 90%
  • Passive
  • -5% mana limit per skillpoint. Max: -100%
  • Class compatible: Wizard

Leech

  • Gain 100% lifesteal for the 5 turns
  • Active skill with cooldown of 100 steps
  • No upgrades
  • Class compatible: Blood Knight

Mana Shield

  • Spend 5% Mana to negate 30% of all incoming magic damage for 100 turns
  • Active stackable
  • +5% Negate per skillpoint. Max: 100%
  • Class compatible: Wizard

Concentrate

  • Reduce amount of mana consumed by 5% per normal attack
  • Passive
  • -2.5% Reduce consumption per skillpoint. Max: 40%
  • Class compatible: Wizard, Necromancer

Bolt

  • Spend 15% Mana to cast a lightning bolt that deals 150% total Mp damage in a 3×3
  • Active, target
  • +10% Mp Dmg per skillpoint. Max: 500%
  • Class compatible: Wizard

Lightning Pull

  • Spend 5% mana to shove enemies in a 3v3 towards you and deal 30% total Mp Dmg. Stuns if targets hit an object
  • Active, target
  • +5% Mp Dmg per skillpoint. Max: 500%
  • Class compatible: Wizard

Parry

  • Negate all incoming damage and deal damage to all attackers
  • Active with cooldown of 25 steps
  • No upgrades
  • Class compatible: Blood Knight

The Void

  • Spend 80% mana to summon a DEADLY black hole that will deal 500% Mp Dmg to enemies and destroy objects
  • Active, target
  • +15% Mp Dmg per skillpoint. Max: 1,000,000%
  • Class compatible: Wizard

Anarchy

  • Gain a 1% stackable damage buff for every kill and maintain by attacking
  • Passive
  • No upgrades
  • Class compatible: Blood Knight

Double Edge Sword

  • Permanently deal 50% more damage while taking 50% more damage
  • Passive
  • No upgrades
  • Class compatible: Blood Knight

Bloodlust

  • Gain 10 steps of Haste once Hp is below 10%
  • Passive
  • No upgrades
  • Class compatible: Blood Knight

Sword Slash

  • Deal 80% total damage in an X pattern
  • Active with cooldown of 30 steps
  • +10% Total damage per skillpoint. Max: 300%
  • Class compatible: Blood Knight

Perfect Combo

  • Deal 50% more damage for every 3rd consecutive hit on an enemy
  • Passive
  • +10% Dmg per skillpoint. Max: 500%
  • Class compatible: Warrior, Blood Knight

Beyond the Grave

  • Spend 20% mana to summon a zombie ally that is buff with soul stats
  • Active, target
  • No upgrades
  • Class compatible: Necromancer

Mystic Shot

  • Attack enemies through trees, fences, and low obstacle objects
  • Passive
  • No upgrades
  • Class compatible: Wizard

Magic Range+

  • Increase Magic Attack range by 1
  • Passive
  • No upgrades
  • Class compatible: Necromancer

Dark Slash

  • Attack enemies within 4 spaces with 70% total damage
  • Active with cooldown of 20 steps
  • +10% Dmg per skillpoint. Max: 300%
  • Class compatible: Blood Knight

Instant Transcend

  • Spend 30% mana to transcend into an enemy if they have less health than you
  • Active, attack to trigger
  • No upgrades
  • Class compatible: Necromancer

Soul Consume

  • Absorb 20% of enemies hp in a 3×3 and convert their life force into mana. Does not work on bosses
  • Active with cooldown of 100 steps
  • +5% absorb per skillpoint. Max: 100%
  • Class compatible: Necromancer

Friendship

  • Enemies that match your transcended form will ignore you unless you attack them
  • Passive
  • No upgrades
  • Class compatible: Necromancer

Berserker

  • Increase the hp limit that activates Berserk by 2%
  • Passive
  • +2% hp limit to trigger Berserk. Max: 40%
  • Class compatible: Warrior, Blood Knight

Soul Purpose

  • Spend 50% mana to reduce soul count by 20% based off max soul count
  • Active, target
  • +2% Reduce soul count. Max: 30%
  • Class compatible: Necromancer

Master Chef

  • Get an extra stew item when using the stewpot. Stacks with +Stewpot output
  • Passive
  • No upgrades
  • Class compatible: Warrior, Necromancer

Tough

  • Grants immunity to Stun and knockback if hp is above 50%
  • Passive
  • No upgrades
  • Class compatible: Warrior

Barrier

  • Gain a decaying barrier after every kill based off 50% of enemy’s hp
  • Passive
  • No upgrades
  • Class compatible: Warrior

Fortification

  • Increase Health boost upgrade rate to 15%
  • Passive
  • No upgrades
  • Class compatible: Warrior

Thick Metal

  • Increases hp of all equipment by 50% when equipped
  • Passive
  • No upgrades
  • Class compatible: Warrior

Coin Thrower

  • Spend coins to deal damage based on how many you throw
  • Active, attack to trigger
  • +1 Dmg per coin. Max: 3
  • Class compatible: Warrior, Blood Knight, Wizard, Necromancer