The wait is almost over and the update is rolling out to Open Beta! We are proud to call this update “Behold the Underworld”. This update is packed with 1 new dungeon, 7 new enemies, 4 new bosses, 1 new class and SO MUCH MORE! I kid you not, this is the BIGGEST update in OneBit history! This update brings tons of new content along with community suggestions that have been added to provide more quality of life to you. In order to make sure the update rolls out as smoothly as possible, we are going to test things out in Open Beta via Google Play for 1-2 weeks before releasing publicly. We will also be adding some new weapons and avatar to compliment the Thief class so this update log will change over the course of the coming weeks! A more detail release notes with GIFs and detailed images to come prior to releasing publicly. As for now, you will get an outline of what’s in this HUGE update.
v1.2.42 Update log: (Only in Open Beta)
- Added Thief class. Weakness is Mimics who has a 50% chance to inflict slow only onto the Thief class
- Added Hydra Extract boss (Spawns in Mines and Overworld)
- Added Cobra boss (Spawns in Mines and Overworld)
- Added Sentinel boss (Spawns in Overworld)
- Added Beholder boss (Spawns in Underworld)
- Added Overworld Boss area where a boss will spawn at 3k steps traveled then spawn every additional 3000-5000 steps. Overworld bosses will skip a spawning if you exit a dungeon and the step required for it spawn is 200 steps or less.
- Added Rat who can gain attributes from equipment via Health or Damage upon taking it. The equipment is store on the Rat until death
- Added Kindled Ones who has a 50% chance to inflict burn and is immune to burn and stuns. Burn damage is 20% of enemy’s normal attack
- Added Caster who can summon 3 Skeletons near you one time.
- Added Dreamers who can fly over obstacles and can inflict panic when 2 or more are nearby. Cooldown is 10 turns but only requires 1 Dreamer to be at 0 cooldown to activate. Once activated, all nearby Dreamers reset to 10 turns.
- Added Minotaur who can charge 4 tiles at the player. Cooldown is 10 turns.
- Added Mummy who has a 50% chance to inflict Slow. They only spawn in Tombstones which can be woken by noise. Mummy has a wake timer of 3-12.
- Added Gargoyle who can turn into Stone and absorb all damage taken to then deal fully upon next attack. Status inflictions do not carry over. Cooldown is 5 turns. They only spawn in Statues which can be woken by noise. Gargoyle has a wake timer of 8-16.
- Added trail effect for certain dashes like Minotaur Dash, Blood Knight Sword Slash, and Boss Leap
- Added +15% Critical Damage and +15% Ranged Damage to Morgana’s buff list
- Added Smoothie item which can only be found via Stewpot
- Added Sell All option to Shop. Can be found under the sorting options button. Does not sell locked or equipped items and previews all items that will be sold.
- Added Sort Cards to main menu to allow switching orders of characters
- Added Share Build to Skills/Equipment screen which will fullscreen all currently equipped items, skillpoints allocated, and skills unlocked for that character. To allows easier screenshots for sharing build types
- Added Ranged Bow toggle for Archer
- Added particle effects for Fire Aura
- Added invert up/down for Dpad settings
- Added Toggle for secondary colors for Themes
- Added sort option of Locked Items for inventory screen
- Added Pause Double Xp option to the Double Xp screen. This will pause the timer for all characters so you can use at a later time
- Added Wake timer event for mobs like Mummy and Gargoyle. This works with nearby noise in which an enemy will spawn once their wake timer is 0. Noise amount per actions with reduction is as follows. Collecting coin: 1, Opening Chest: 5, Attack (physical or magic from player or enemy): 1, Collecting stack of coins: 3, Lighting Push and Bolt: 5, The Void and Implosion: 10
- Added Quick Save feature to allow saves between campfires limited to 5 per adventure. Resets once you start a new adventure.
- Added Blindness status effect
- Added shine effect to gold equipment
- Added increment option for Double Xp to allow the purchase of more than 2 hours of Double Xp
- Added link to Discord on sidebar
- Added 11 new achievements
- Added mobile notifications. This is only used as a reminder for 7 days of inactivity. This will not notify you daily and will likely be used in the future for special events, but nothing else.
- Increased cost of Electro-nana 500 -> 1000
- Increased starting hp of all characters by 20 hp
- Increased drop rate of Breakable Crates and Barrels 70 -> 80
- Updated Anarchy to not reset when visiting campfire or entering a dungeon
- Updated lifesteal to calculate with crit damage
- Updated Electro-nana to only spawn from Sentinel
- Updated Scary Tree to have a 10% chance to inflict Blindness
- Updated Greedy Goblin achievement to trigger when killing a Goblin who is holding 5 -> 20 coins
- Updated Slime and Goblin to actively seek for Coins when wandering
- Updated Ranged+ to auto activate when starting/resuming an adventure
- Updated location for Soul counter UI
- Updated chests in Underworld always spawn equipment with higher stats
- Updated skill text to show skill name then description
- Updated Helicopter language to be added to the language list after unlocking it
- Updated Professions to unlock at level 20 -> 15
- Updated skill icon for Lighting Pull
- Updated Inventory screen and Equipment screen to show equipment upgrade sockets
- Updated Goblins and Slimes to absorb coins from Coin Thrower skill. Slimes require 10 coins to spawn one Slime using Coin Thrower.
- Updated Goblin’s damage buff to increase to 3x at 10 coins and 4x at 20 coins
- Updated Tips with information on Bosses
- Updated Anarchy to save between adventures
- Updated tutorial Merchant to only carry 100 -> 3 of each item
- Reduced brightness of monochrome theme
- Removed Electro-nana from Barrels
- Fixed Ghoul spawning into player or out of bounds when fighting Cthulu
- Fixed Crit Chance surpassing 100% when upgrading
- Fixed double xp not showing total days if your timer reaches over 1 day
- Fixed Coin Thrower error when entering nothing into the input field for coins to throw
- Fixed memory leak issues with inventory items updating even when items indexes have not changed
- Optimized Enemy scripts to communicate with 1 script rather than loading 1 per enemy