Into the Depths Update

It’s closer to that time where new content is well on its way! This update will feature a new boss, new dungeon, new enemies, and more challenging mechanics! From traps to wraps and enemy buffs which will be very tough, we got you covered. We are wrapping up Google Play’s Open Beta with 1.1.49, and will be live for everyone shortly. Some new stuff has been added to this post to give clarity on new things! Let’s discuss.

New Enemies

To start off, 6 new enemies will spawn in the Depths, but certain ones can also be found in the Overworld. Image above should give you a general idea of what you are up against.

Depths Dungeon

The Depths is packed with challenge. The variety of menacing enemies in this dungeon will be of greater threat with the reward of rare chests appearing without locked doors! Obelisks can be found throughout the dungeon which provide buffs to enemies, but can be destroyed by attacking them. Each symbol on the Obelisks links to a buff (more info below). Water (Finally! Pyro’s weakness shall shine!) can be found in this dungeon with enemies hiding in the waters invisible to the player. Ladders works like gates where enemies cannot enter, but the player can. In order to enter this dungeon, be on the lookout for this structure which has a chance of spawning as long as you are level 10 or greater.

The Great Cthulhu

We wanted to make the Cthulhu boss an actual boss with choices and more strategy incorporated. This boss will only grow stronger with the 4 Obelisks around. He will also become enraged when below an hp threshold and his tentacles can sometimes wrap around you causing you to lose turns while you stand their defenseless! He can be found at the end of the Depths dungeon. Stay vigilant!


This Obelisk provides buffs to nearby enemies. You can destroy them by attack it. There are 7 Glyphs that are linked to specific buffs. Below are their true potential, but I want players to experiment with understanding the glyph so I will only list the potential buffs:

  • +10% Dmg (Stackable)
  • Heal 10% Hp
  • Immunity to Crit
  • Immunity to Bleed
  • Immunity to Stun
  • +10% Armor (Stackable)
  • +15% Aggression

Adventure Buffs

The end reward for the Depths dungeon is the everlasting blessing of Morgana. She will grant you a buff that will last your whole adventure. Here’s a current list of possible selections and note, only 3 can be active during an adventure:

Buff TypeBuff Description
+20% Max HpIncrease total max Hp
+10% DamageIncrease total Base Damage
+10% MpIncrease total Magic Power
+10% Xp boostIncrease Xp gained
+50% Stun ReductReduce chance of getting stunned
+5% ArmorNegate damage received
+25% ManaIncrease total Mana

It’s a Trap!

Be aware, there are traps in the Depths! Stepping on a trap sprite will trigger a Wrap causing you to be immobile and unable to attack for 2 turns.

Armor UP

Armor has finally changed to percent base rather than a flat number. The game will automatically update the values as the values matched what the percentages would end up as. Since we didn’t want 100% (because who would want that!), we decided to cap Chestplates at 15%, and Helmets at 5%. You can acquire 5% more with an adventure buff as well.

What’s Next?

Ascension! is the next big update along with adding more VIP perks. I do plan to do a road-map post to give a scoop of what updates are planned after Ascension.

Link to Full Release Notes v1.1.49

44 thoughts on “Into the Depths Update”

    1. My favorite game since its release, can not wait for updates like the one mentioned for this week…so much potential here.

      Great job developers!!!

  1. This is by far my favorite game. It has a Diablo 1 feel theme-wise and has very addicting basic gameplay. I can resume a long, drawn-out adventure from anywhere, lol. I’ll work on a 4,000-step hardcore adventure all day long during downtime at work. 😂 It’s really just up to the developer where he wants to go from here.

  2. Hey, I just heard of and started this game and it’s nothing I have played before, but I like it a lot. So yeah developers, keep up the good work and thank you for the update and keeping your gamers informed, I like that too 😃

  3. Love the new update, especially the Cthulu boss. Pretty tough but totally woth it. Where did the snakes go? I also noticed the antidotes now ‘unlock a special gate.’ I’ve had them in my inventory for a while now and can’t find the gate it’s referring to.

    1. Snakes should still be spawning in Caves. I’ll have to double check. Also the antidote description is bugged. The special gate is for when you defeat the Cthulhu which the gate is at the very end of the Depths dungeon. Will update soon

  4. This is really amazing that you are putting all this work into this game! So far I have only found one snake in the caves though?

    1. I found out what was causing the issue and should be fixed very soon.

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