We are excited to say we our now invested. Thanks to a friend of mines, we will be able to get the ball rolling to iOS, add tons of new features, upgrade the server, and more! Looking back into things, progress has been going well and the hype is real. Here’s some things to clarify what is happening in-game.
Boss, dungeon, weapons baby!
We plan to roll out early September with estimated dates of 9/4 – 9/12. It may vary depending on bugs and fixes that will occur. So how will this play into the game? Dungeons will be spawned randomly via the level generator. As you progress, you will find these dungeons that you can explore (image below). Upon exploring, you will find different resources and tougher battles. Eventually, there will be different enemies in the dungeons, but for now, we will recycle current enemies.
Boss battles will work differently from your average fight. They will move independently on its own timer so reflex will be key. This boss will be found at the end of the dungeon, will grant more xp and rare items. Still lacking on items so try not to go too crazy with the rare items part.
Weapons are planned to be a behind the scenes stat buff. Although it is early to tell what possibilities and due to demands, this feature is going to be a priority. Weapons will provide attack buffs, magic buffs, inflict statuses, and more complex rpgenius to satisfy your needs. This does mean enemies will need a mid-late game buff; however, we will try to keep it “easy” for testing purposes. Armors will have the same properties except with a new armor stat (just armor, no magic resistance). This will reduce damage taken and add more complexity when fighting enemies.
Huge Thanks to Bug Reports
Thanks to the lovely Reddit and you guys on the bug reports. I am constantly finding ways to optimize and fine tune the game to the way it should work. The bug reports due mean a lot as the game gets bigger file size. As a little treat, use promo code “Buggy” for 1,000 Coins.
iOS is coming
We have an investment that will push forward to iOS so hang in there.
Ads in the right places
With lots of research done and understanding why the mobile market has so much ads in games, its clear I can’t avoid this one. I’ve said before that the game would have no ads and unfortunately, this is likely impossible. In the upside, ads are only placed in 2 locations that doesn’t interfere gameplay. We do apologize for making a promise and going back on it. We will continue to grow to understand our limitations before posting about it.