One Big Hotfix Update v1.3.410 Rolling Out

At last, another big hotfix has come. Unfortunately, things are not looking so good for OneBit Adventure and will derail a lot of things I had planned as I will be working a full-time job due to financial debt. It was a fun 3+ years of being a full-time indie and I will continue to do what’s best for OneBit Adventure, but know that once I start the new job, I will not be able to provide update as frequent. I do have one last big update planned that will be revealed when the time is right. I love you all and thank you for all support you guys have given me.

v1.3.405-410 Update Log:

  • Added 1 free skill for each base character’s tier 1 profession
  • Added You Can See Me? Mode which is a chaos mod that makes you invisible, but enemies can still see you. All status effects and any indication to help you see yourself like fire aura, mana shield, etc are also invisible
  • Added auto-activate to Stealth skill
  • Added Elite Cyclops which can bash you 5 tiles away and has a 3 tier shockwave of bash & stun
  • Added Elite Swordfish which deals lots of damage and has a upgraded slice and dice where it does a delayed slash near its dash path
  • Added Thunder Curse crossroad path which is a hard path that spawns a random 3×3 bolt near you
  • Added Unstable Wraith crossroad path which gives a 10% chance to spawn Mini Wraiths. Upon Mini Wraith death, it will trigger a 3×3 confusion AOE that deals no damage.
  • Added rotation setting to edit Dpad UI
  • Added Rotate Movement Input for Keyboard and Controllers
  • Added awareness message for the new increase to hp and dmg for enemies which only appears for older accounts and when playing a character that is level 5+
  • Updated Expedition hp & dmg formula to include level for overall buff which also scales like a curve so lower levels are similar to previous version scaling
  • Updated crossroads to not give only easy paths on the left after reaching 50k steps
  • Updated Bonus Stash to add 20% from all Diamond purchases so skins, revives, rerolls, etc, will contribute to the stash for the Ultimate Bundle
  • Updated expedition values to have more scaling based on level so at level 110, enemies are 3x from previous versions
  • Increased Grand Heal cooldown from 25 -> 30
  • Fixed Mimic Chests not being chests while in Corrupted Heroes mode
  • Fixed Sword Slash not working if an enemy was in the way even though the landing spot is a valid position and not behind a wall
  • Fixed Transcend coin sprite visual outline
  • Fixed Corrupted Heroes mode not having proper colliders for bosses
  • Fixed items not working in chaotic adventures
  • Fixed Death status being extremely low for Necromancer in chaotic adventures
  • Fixed Reach a campfire to save progress message not appearing in chaotic adventure
  • Fixed outline for transcending into certain bosses
  • Fixed bottom UI bugging out when viewing Quick Slots in landscape mode
  • Fixed iOS not loading ads
  • Fixed level text UI getting overlapped by Daily Quest button
  • Fixed Arabic not saving dropdown selection for language
  • Fixed Fire Barrage skill being able to attack allies
  • Fixed Evil Tree and Scary Tree being able to take coins when they shouldn’t
  • Fixed Rats attacking all breakable objects as they should only break crates and barrels for items
  • Fixed hydra leap/dash dealing 0 damage under certain conditions
  • Fixed tutorial visual errors if the player grabs items that are not intended to be in their inventory
  • Fixed breakable objects not being able to break if there’s an item on the same tile and your inventory is full. Breakables will take priority over items if they are on the same tile.
  • Fixed path modifiers not updating bosses and elites due to enemy type not being set before calculations
  • Fixed Double Trouble path allowing players to pass through barricade after killing only 1 boss
  • Fixed camera restriction not checking for second boss during Double Trouble path
  • Fixed attack button being limited to 5 tile distance
  • Fixed attack button sometimes moving into an empty tile instead of attacking the nearest enemy
  • Fixed Enigma UFO skin not shooting proper projectile sprite
  • Fixed int limit for enemy hp/dmg by clamping max value to 2 billion
  • Fixed Obsidian Frame showing 2 icons while in landscape mode
  • [iOS] Fixed ads not loading at all due to error in initialization

4 thoughts on “One Big Hotfix Update v1.3.410 Rolling Out”

  1. I’m so sorry to hear that you’re going through this right now buddy. I hope that everything works out for you and that someday you can return to Onebit; I’ve made so many memories with this game and its community, it’s hard to imagine what my life would be like without it. I wish you all the best, Jonathan.

  2. Gracias por esta gran actualización, me encanta que haiga mucha variación en las mecánicas del juego y cada profesión de los personajes. Es una pena que no podrás subir más actualizaciones frecuentemente y que tengas una deuda/s que no te permita continuar como es debidamente con onebit y tus planes, que tengas buena suerte amigo, te deseo lo mejor.

  3. For clarity purposes:

    1. The free skill to Tier 1 professions applies to CLASSIC ONLY. You still need to purchase them at full price in Hardcore Mode.

    2. You don’t get to choose which free Tier 1 skill you get. It gives you a preset default skill. I tested this with the Pyromancer and it gives you a free Fire Aura skill IN CLASSIC ONLY. I created a new Pyromancer character to see if I can choose Implosion as my free skill but it defaults to Fire Aura.

    3. The staff icon doesn’t appear on the lower right corner of the enemy sprites when running out of mana and using a mana potion. This gives false info that the enemy cannot be attacked after replenishing from zero 0 mana using a mana potion. I tested this with the Wizard.

    4. The staff icon also sometimes doesn’t appear when in range for attacks, both for normal enemies and most especially bosses. Again, this gives false info that enemies cannot be attacked despite them being within range. I also tested this with the Wizard.

    5. THE DANCING KNIGHT IS NOT DANCING ANYMORE!!! It’s now just a static enemy sprite. I hope we get to see him animated and dancing again in future updates.

    So far, these are some new things I noticed with the new update. It’s sad that you wouldn’t be much of a full-time indie game dev anymore, but I’m happy for you that you found both an opportunity and a way to continue the development of this game.

    See you around! Thank you so much!

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