It’s been an intense amount of time preparing this update and I am nearly there. This update includes a redesign of the inventory and special events system to help make the game more manageable. I have a some ways to go before it is officially finished, but I am happy to say that most optimizations made provides more room for future content.
Inventory Redesign Part 1
This is a 2 part system as you will be able to bulk select items/equipment to lock, trash, and quick slot, but don’t have the full organization or filter capability that I had planned. This was mainly due to file size expansion so I’ve decided to optimize it for now to allow those new settings to be saved and for future features. Mark to sell, re-organizing the order of items, and more automatic settings to allow you to spend more time adventuring and less on shuffling through your inventory will come in the next major update.
New Special Event
You can now earn Event Xp from Daily Tasks to unlock Avatars and Skins through the new Special Event system! Each tier has a certain amount of xp needed and once completed, you can claim and unlock the reward. This system also allows multiple events to occur at the same time and will not have deadlines like previous versions. Double Xp as well as VIP level will boost Event Xp which is shown on the bottom left. Thanks to all those who participated in the recent Kiwi Sprite Design Contest! I have bundle the Kiwis together and it will be the first new event as a testing ground for future events and crossovers with other game titles.
Auto-Collect Loot for Everyone
Chest Auto-Collect will now be available for everyone and items will animate towards you from that chest. This makes the looting experience much more easier for everyone which should have been the focus in the first place. The feature will be on by default and the setting will be moved directly next to the close button the Inventory Screen.
OneBit Adventure Multiplayer
The whole purpose of Kickstarter is to help fund the future features of OneBit Adventure, but I also need to show how it would look. The goal is ambitious which is why my next step is going to be more simple. After I complete part 2 of the Inventory Overhaul update and the crossover event, I will work on the multiplayer update which will start off with being able to see other players at the crossroads, then eventually, being able to adventure together. I don’t have a timeframe, but I will stay committed and provide details as time goes on.
Update Log v1.3.428
- Added a new Special Event system that allows you to unlock skins and avatars through completing Daily Tasks
- Added Iron Warden Character Card
- Added Mimic Door which has a 1% chance to spawn as a Locked Door and has 40% chance to use knockback
- Added Soul counter status effect and removed it from normal UI
- Added kill minion and changing attack mode buttons to spawn skill screen and removed it from normal UI
- Added secret Obelisk promo code (Hint: #oba-poll)
- Updated Inventory screen with new bulk action features and design overhaul (Note: Mark to sell and reorganizing items will be added in the next major update)
- Updated Chest Auto-Collect to be enabled for everyone regardless of VIP level You can disable this in the inventory screen.
- Reduced Glacier cast delay from 0.2 -> 0.1 seconds
- Fixed incorrect increment for upgrading health+, mana+ and magic power which were visual errors fortunately
- Fixed loot rarity not starting off correctly upon resuming adventure for Rogue rarity and higher
- Fixed UI text for certain skills not having correct increment symbols
- Fixed Ranking Rewards not appearing correctly




On the new Pyromancer skin, did you really want the name to be “chared carcass”, not “charred carcass”? Maybe you had to save 1 digit of spacing? Working through the rest of your edits. Thank you for all of your efforts!