New hotfix is here to fix more bugs and also added new features based on feedback that I was supposed to get to, but didn’t. I am crafting the story of OneBit Adventure still. I’ve gotten most of the intro, but still needs lots more work before it comes to the finish line. For now, enjoy this update!
Keybinds Finally!
Keybinds are here for PC version! You can now bind any unused keys. The only downside for now is no multi-inputs, but you can now keybind the first 8 quick slots and all active skills on-screen!
Necro UI Changes
I’ve made some adjustments to the UI so they take less screen space, but also added the attack or protect command. This will help your summons prioritize protecting you or to just have them go on a rampage without you.
Updated Random Drop
Random equipment was previously not random in terms of what you could get. Now if you put 3 random equipment types, you will get a completely random equipment which includes boss exclusive drops. You can still fine tune your equipment if you match the stats and id, but now you have a choice for completely random drops.
Update Log v1.3.317-19:
- [Steam]Added Keybindings for Quick Slots 1-8 and Skills 1-10
- Added attack/protect command for summons
- Added queue to card level up, unlocks, and recruit pop up notification
- Added 1.5% margin to prevent accidental swipes along edge of screen
- Added boss loot text to inventory and boss chest so you know which equipment are boss drops only
- Added boss drop info to equipment guide
- Added sort by character to Card Shop
- Updated Necro summon UI to be more compact
- Updated Reforge random equipment to include all equipment types, including boss drops, when the 3 equipment do not match
- Updated Min/Max meter to be gold when the upgrade is the absolute max value
- Increased range of item drop from bosses when it falls on the ground from 7×7 -> 9×9
- Fixed Burn path reward giving way more buff than intended
- Fixed an error that occurs after deleting an account
- Fixed pathfinding for allies not working if the enemy was 10-15 tiles away, the ally would wander and not know where to go
- Fixed pathfinding trying to path to enemies that are too far away
- Fixed Morgana’s Cooldown Reduction visually showing incorrect 0.2% stat instead of 20%
- Fixed border cropping on more narrow screen aspect ratio
- Fixed Assemble not blocking on the last turn for Path Effect, Sluggish, slow status infliction
- Fixed Burn Aura and Fire attacks not including extra damage from certain paths that gives damage buffs to enemies
- Fixed Burn Aura not working on the top half of Tremor boss
- Fixed Sapping Relics and breakables, not being detected as collision for item/equipment drops
- Fixed sweeping not including range when attacking with range
- Fixed gold equipment sometimes spawning with lower stats than normal equipment
- Fixed knockback not working for top half of Tremor boss
- and minor UI adjustments
Epic update as usual, can’t wait for the story update!!! Great work JC, Necro mains are eating good with this one.
Nah, good update.
Tryed play necro last week – totally pain.
While pyro, necro, thief, archer are completely dead classes (some without even professions!) – the only single enigma build is possible as archer: thats disgusting, especially while archer cant attack through obticles with mage’s skill.
I hope these classes will reborn <3
No quiero ser un fastidio pero el picaro nesesita de manera urgente ser revivida ya que en contraste con otras clases se vuelve demasiado debil cuando mas avanzas (eso es obvio) pero me refiero que se vuele insuficiente comparado con otras clase y se vuele extremadamente dificil en conparacion no digo que le agreguen una clase pero si que se valancee