Archer’s Elemental Master Profession Now in Open Beta

Another profession has finally arrived to OneBit Adventure and it is a fierce status inflicting Archer profession with tons of explosive potential and includes 5 new skills as well as a new Wet status effect to further spread status effects upon nearby enemies. This update also includes monthly skins and a new End Adventure Reward that will further boost your Coins and Diamonds supply based on steps! This update is now rolling out to open beta on all platforms (pending iOS Test Flight) and will release publicly sometime next week.

Spinning Tornado

Deal 100% damage in 8 directions allowing you to attack multiple enemies at once. Great for when you are surrounded by hordes of enemies.

Elemental Quiver

Equip physical, Lightning, Poison, or Ice arrows for a chance to inflict status effects which will give you an advantage early on and help build for Elemental Reaction. Lightning arrow has a 50% chance to inflict paralysis, Poison arrow has a 50% chance to inflict poison, and Ice arrow has a 25% chance to inflict slow.

Elemental Reaction

Unlock unique effects triggered by having certain status effects on an enemy. These includes mixing Burn, Poison, Paralysis, and Slow to deal some catastrophic damage. View chart below for details on how to trigger them. The reaction chart is not visible in-game yet and certain effects are being reworked during Open Beta.

Elemental Reaction Chart

Elemental Reactions cause additional effects when status effects trigger such as poison damage from status, turn loss from paralysis, burn damage from status, and slowness every turn to a target with existing elemental status ailment.

StatusBurn Tick DamageSlow TurnsPoison Tick DamageParalysis Turn Lost
BurnInflicts Wet5×5 AOE                  Damage5×5 AOE                  Damage
SlowInflicts WetExtra Poison Tick DamageChain Lightning Effect
Poison5×5 AOE                  DamageExtra Poison Tick Damage5×5 AOE                  Damage
Paralysis5×5 AOE                  DamageChain Lightning Effect5×5 AOE                  Damage
WetInflict BlindInflict FreezeInflict SlowChain Lightning Effect 7×7

Chain Lightning deals 100% damage in area of target and triggers effect again. Chance of happening from start is 100% chance, then 50%, then 25%.

Cataclysm

For every negative stat on the enemy, you will deal more damage to them. Stack them up and reach your max damage potential!

Tidal Barrage

This skill is low damage, but inflicts Wet status which will spread all status effects on that enemy to other enemies in a 5×5 range. Currently, Wet will spread only 1 time as it will consume the status upon infliction.

Elemental Master Skill List

February Monthly Skins

Congratulations to Zero, MrValient and Joker for submitting February monthly skins! These will be available in this new update.

End Adventure Reward

I’ve added a new way to help get your adventures to feel more rewarding. With every step, you will slowly building up an adventure bonus which rewards you with Coins and Diamonds after completing your adventure. This feature works for Hardcore as well and the final bonus is an optional rewarded ad to boost your base reward and will choose the multiplier that it is currently on. No ads are shown for those who are VIP 2+ or playing on the Steam version. Below is the current formula for adventure bonus, but keep in mind that fast traveling does not count towards the bonus.

CoinsGain 1 Coins for every 4 steps
DiamondsGain 1 Diamond for every 2,500 steps

More Balance Changes

Fire Barrage has been removed from Marksman, but now reduces time for every enemy you deal damage to with that skill allowing you to use it more frequently. Ethereal Shot got a nerf on damage, but the range and the damage calculation were flat so it has been improved. Necromancer has gotten a nerf for Beyond the Grave and Puppet Minion as they were infinite juggernauts to begin with. Haste now saves to your current adventure. A lot more changes are likely to come during Open Beta and I look forward to see what kind of madness you will bring with this new profession!

v1.3.380 Update Log:

  • Added 2nd Tier Archer Profession called Elemental Master which includes 5 new skills
  • Added End Adventure Bonus which gives coins and Diamonds based on steps traveled
  • Updated spacebar to be able to trigger skilled attacks
  • Updated Greedy Thief to base coin cost on steps instead of always 1000 coins
  • Updated Stun Shot chance per point from 2.5% -> 5%
  • Updated Fire Barrage to reduce cooldown by 10 for each enemy hit
  • Updated Giant Killer to be unlocked by either completing Star Guardian quest or touching the Vessel
  • Updated Haste amount to save for resuming adventure
  • Updated Beyond the Grave and Puppet Minion to spawn with a death timer of 200 steps
  • Updated Quick Save to prevent quick saving while in an enemy’s AOE attack
  • Updated Blindness to reduce enemy aggression by 10% and forced melee attacks only
  • Updated bosses and Bats to be immune to Blindness
  • Increased range of Ethereal Shot from 7 -> 12 tiles
  • Reduced Ethereal Shot cooldown from 50 -> 20 turns
  • Reduced Ethereal Shot based damage from 150% -> 100%
  • Reduced Ethereal Shot upgrade per point from +20% -> +10% per point
  • Reduced Ethereal Shot max damage from 1000% -> 300% damage
  • Reduced skill range of Bolt, Fire Barrage, and Lightning Pull from infinite -> 7 tiles
  • Removed Fire Barrage from Marksman
  • Fixed incorrect positioning of tentacle check for Morgana death
  • Fixed allies being inflicted Bleed from bats when its only supposed to affect Blood Knight
  • Fixed Greedy Thief not taking coins away and updated his coin ask to be based on 100 + current steps x 0.1
  • Fixed merchant spawning too close to starting camp
  • Fixed incorrect text for sell all equipment
  • Fixed Morgana’s Crit Damage not visually adding in stat screen
  • Fixed Haste Chance not triggering with Quick Hit 2/3
  • Fixed Ethereal Shot range indicator not matching actual range

14 thoughts on “Archer’s Elemental Master Profession Now in Open Beta”

  1. Atualização muito boa, gostei bastante, mas quando vai colocar o Enigma com TODAS AS HABILIDADES, não só as de primeiro nível?

    1. Assim que eu terminar a segunda especialização da classe Ladrão, atualizarei o Enigma.

      1. Como acessa essa open beta?
        Ou ainda irá atualizar?

        Outra pergunta.. ficaram muitas histórias ainda sem acrescentar daquela seleção, deram pausa pra essas atts ou não vão colocar mais mesmo?

    2. Na próxima atualização vocês podem dar novos atributos aos personagens na aventura
      Uma nova masmorra como o castelo de greicol de He man and the Master of the universo
      E ISO é tudo. Naprosima atualização eu vou fazer outra sugestão . Obrigado se vocês leram essas sugestões

    1. Every day that passes I like this game even more, thank you so much, Jonathan, you created a masterpiece. I would like to recommend a new class called Giant, which can climb over and break some buildings, but its weakness is its slowness or difficulty to find equipment that fits him. His attributes could be greater resistance and strength than the other characters, what do you think?

  2. I think your game is my favorite, and while playing I missed a summoner class (if you can even call it that). I generally love summoning beings to fight either for me or with me, and in this game I see the possibility of that. But even without it, I think spending hours and hours playing is great. I love your game, Jonathan, hugs from Brazil.

  3. RIP my current Archer build.

    Have no choice but to respec character since haven’t got the 20 points that should have been refunded from Ethereal Shot being nerfed/capped to 300% from 1000% (if my math is mathing correctly).

    Be keen to see how Elemental Master copes with the magic weapon status reflection debuff…

    Fire barrage range being capped is a shame, guess it was a bit of a cheese being able to rain hellfire on enemies from afar without even engaging them.

  4. Regarding the new updates, everything turned out great, I really liked the improvements, and in the future I plan to make another purchase to support your work.

  5. Justo acabo de hacerle maestría al arquero y dice un nerf del 700% de daño 🫩 lo bueno del arquero es poder matar de lejos , le quitaron toda la gracia de ser arquero , efectos elementales? No los ocupa mejor se lo hubieran puesto al mago 🪄 , si querían matar al personaje en vez de hacerlo más útil lo lograron

  6. I love this game so much, I was waiting for archer’s second profession since they were introduced, can’t wait to try new builds.

Comments are closed.